Last week's patch caused NPCs to flee more than before due to a bug that was fixed. After evaluating the situation, we decided to reduce the chance to flee, but not to the extent that it was reduced before. NPCs were previously much more "brave" than they should have been.
As part of the same change, charmed NPCs also began fleeing when low on health. We've determined that this is not a good situation for the players. As such, we have stopped charmed creatures from fleeing per player request.
The Level 1 character purge has been completed. All level 1 characters that have not been played within the past 30 days have been deleted.
Tholuxe Paells, a new server open to new characters only, is now active and ready for play. Enjoy! As a reminder, /movelog registration will take place on Mithaniel Marr and Tunare Friday evening from 6PM to Midnight (PDT: GMT-7). Registered characters will be moved to a second new server, Drinal, early next week.
Many UI enhancements were made in today's patch:
Moving and Resizing Windows
The data windows in the full screen "HUD" mode may now be moved by clicking in the upper left-hand corner, moving them to where you want, then clicking again. The "spell effect" and "chat" windows can be resized by clicking on the lower right-hand corner, dragging to the appropriate size, and then clicking again. Coordinates for window locations in each resolution are stored in the EQCLIENT.INI file.
We fixed a problem with /book, /sit, and /doability that allowed them to be executed at inappropriate times, such as while charmed or feared. They should now only function when the native button would have functioned if pressed.
Added the following /-commands:/camp: Causes your character to camp out. You must be sitting to use /camp.
Pauses in Socials:
You may now enter pauses in social batches with the /pause command. /pause takes an argument from 1 to 600, with the value being equal to the number of tenths of seconds (i.e. /pause 100 will yield a 10 second pause).
For example, a social consisting of:/sit off
...would cause you to stand up, cast the spell in slot 1, wait 10 seconds after you've STARTED casting the spell, and sit down.
Furthermore, you can also use the /pause command on the same line as another social by separating the commands with a comma. Even though the pause command is specified first, it is executed AFTER the command on the same line.
For example:/sit off
...would have the same effect as the example above. It is important to note that the comma can only be used to separate a /pause command from another, and MUST be specified first on the line.
The @ symbol has been replaced with a series of %-codes that expand into various pieces of information, and now works in ALL chat channels (emote, say, shout, ooc, auction, group, guild).
The new %-codes are:%T - Returns the current target.
For example, if you have a target of "a gnoll", the following emote:/point say points at %T indicating that he is ready to kill %O.
...Your character will execute the "point" animation with a text output of "CharacterName points at a gnoll indicating that he is ready to kill it."